An augmented-reality scavenger hunt. Your event is the venue. The jewels are yours to hide. The chaos is ours to choreograph.
No apps. No installs. One QR scan and the clock starts.
Form a squad and pick a team leader. They’ll carry the phone or tablet that runs the heist.
When the facilitator signals the start of the heist, choose your first jewel and lock onto its trail.
Use on-screen clues to track jewels hidden throughout the event location. Every clue moves you closer.
Scan to reveal 3D AR jewels and a secret code. Enter the code to unlock the question and capture the jewel.
Bank all five jewels, then the elusive Ghost Diamond becomes hunted territory for the leaders of the pack.
The first team to capture all five jewels plus the elusive Ghost Diamond wins the heist.
For public play. Marketing, lead generation, and customer education at open conferences and tradeshows.
The full production. Facilitator on the ground, custom theming from the ground up, private access, and the CrossTrainer Sync leaderboard anchoring everything.
Active participation can drive retention up to ~75%, vs ~10% from passive lectures.
SOURCE · MATH AND MOVEMENTPhysically active learning lifts time-on-task to ~97%, vs ~87% in passive settings. Hunt zones turn the coffee break into the most productive part of the day.
SOURCE · OUP ACADEMICGamification can lift participation rates by up to 50%. Seed the hunt with your launch playbook and reps learn it by playing it. Regional rivalries do the rest.
SOURCE · TALENTLMSGame-based learning improves knowledge retention by ~20–30% over conventional formats, and short bursts of activity sharpen problem-solving and creativity in the process.
SOURCE · NIH / NCBI
Tell us about your event: venue, audience, dates, what you’re trying to get across. We’ll come back with a game plan and a fixed fee.